Tutorial UI Setup and Timer Bugs
Part 1: The Problem - This week’s problem came white setting up the tutorial UI. The tutorial UI needed careful design and implementation to ensure clarity and user-friendliness, however there was a bug that would create a deadlock problem. Specifically, when a UI prompt appeared during a paused state, players could become stuck or experience unintended consequences. Also, a bug with the game timer was causing unexpected issues, as well.
Part 2: Problem Solution - To address these issues, I traced through the code,and identified the root causes of both the timer bugs and the UI-related deadlock. I pinpointed the problematic sections and implemented the desired fixes.
For the timer bugs, I made sure that no matter what was displayed as long as the game wasn’t paused or won the timer should update. I refined the logic to ensure smooth functionality even under different game states, including pauses. The key takeaway from this week’s experience was the value of thorough debugging and patient code analysis. While trying to understand the underlying issues, I not only resolved the immediate challenges but also gained insights into more robust development practices. Moving forward, these lessons will inform our approach to both UI design and bug resolution, ultimately contributing to a more polished and enjoyable gameplay experience for our audience.
Published by Elizabeth Ham
Get BlazeRunners : Bullet Ballet
BlazeRunners : Bullet Ballet
Status | In development |
Author | Pixel Pulse Studio |
Genre | Racing, Shooter |
Tags | 3D, Multiplayer, Unity |
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