← Return to BlazeRunners : Bullet Ballet
Devlog
- May 03, 2024 by Pixel Pulse Studio#multiplayer, #lobby, #steam, #hosting, #unityI’m thrilled to share our progress on implementing Steam integration and lobby functionality. With every step forward, we’re getting closer to creating multiplayer experience where friends can gat... Continue reading
- April 26, 2024 by Pixel Pulse Studio#multiplayer, #unity, #lobby, #steam, #fishnet, #researchAs we progress forward in the development of the project, one critical feature stands out: the ability for friends to join the game and race against each other. However, we face a roadblock as we curr... Continue reading
- March 29, 2024 by Pixel Pulse Studio#networking, #multiplayer, #unity, #input system, #transmission of data, #devlog, #RPC, #developmentAs Network Program, I delved into integrating networking functionalities into the game and during development, this week I encountered a significant hurdle. While I successfully addressed ownership is... Continue reading
- March 28, 2024 by Pixel Pulse Studio#user interface, #unity, #probuilder, #weapon icons, #prefabs, #maps, #assetsThe Problem: This week one of my main problems was regarding the UI elements, particularly the weapon icon images. Despite having assets, they were in a spreadsheet and the UV mapping on the sprite sh... Continue reading
- March 23, 2024 by Pixel Pulse Studio#shooting, #loot boxes, #weapon system, #aimingWhen picking up an item by running onto the mystery item box, some of it can be a gun that will be set onto an empty game object that’s attached on the car. When grabbing a weapon item, I implemente... Continue reading
- March 23, 2024 by Pixel Pulse Studio#win/loss, #respawn mechanics, #checkpoints, #UII am responsible for implementing User Interface in the game and this week, I encountered a challenge when I was polishing the UI for our game – the absence of UI for death (i.e. falling out of the... Continue reading
- March 23, 2024 by Pixel Pulse Studio#artificial intelligence, #path tracking, #enemy aiWhat went right: The task of introducing enemy AI for our game went like a breeze with thorough research and a clear plan in mind. The initial implementation of the AI racing cars showed promise, and... Continue reading