Respawn UI
I am responsible for implementing User Interface in the game and this week, I encountered a challenge when I was polishing the UI for our game – the absence of UI for death (i.e. falling out of the race tracks) and respawning. As a member of the development team, I realized that without a streamlined respawn interface, players would face frustration and confusion, impacting their overall gameplay experience. Respawn and loss mechanics are pivotal moments in any game, and lacking proper UI could disrupt immersion and hinder player progression. Addressing this issue became paramount to ensure seamless gameplay.
To tackle this, I will be working on implementation of checkpoint systems as laying the groundwork for it is necessary for seamless respawning mechanics. I plan to overcome the challenge by strategically iterating and testing checkpoint functionalities, I aim to provide players with clear indicators of their progress and enable smooth respawning transitions. The solution will involve pre-allocating resources within the game environment to ensure efficient handling of respawn mechanics. This solution will not only address the immediate challenge of respawning UI and loss condition but also improve overall game performance and player engagement.
Published by: Elizabeth Ham
Get BlazeRunners : Bullet Ballet
BlazeRunners : Bullet Ballet
Status | In development |
Author | Pixel Pulse Studio |
Genre | Racing, Shooter |
Tags | 3D, Multiplayer, Unity |
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