Action Feedback
When working with my systems with the items we want to make sure the player can know visually, how many uses the current item has, and on top of that some items should have a visual indication of being used. Trying to get that display properly and to be able to notify the player, like hey you are boosting or hey you shoot some bullets is important for the player to know what they are currently doing.
The solution for ammo count was interesting because I would want a reference to the game object of the player which would have all the information needed for to get the current item the player is holding. From on start the ui will get a reference of the game object based on the tag Player from there I can grab the player’s “Basecar” which holds everything for the gameplay and currently held item. Check if the item is not null and grab the current uses the item has and change the text accordingly. Made sure to also only display that ammo counter if the player has an item currently. The boost with vfx was simple as well making a bool on the BaseCar to see if they boost. From there it starts to emit a particle system that shows some flames so the player knows they are boosting.
Published By: Anario Sanchez
Get BlazeRunners : Bullet Ballet
BlazeRunners : Bullet Ballet
Status | In development |
Author | Pixel Pulse Studio |
Genre | Racing, Shooter |
Tags | 3D, Multiplayer, Unity |
More posts
- New Feature and ImprovementsJul 02, 2024
- Progressing with Steam Integration and Lobby FunctionalityMay 03, 2024
- Network Ownership and Server TimerMay 03, 2024
- Tutorial UI Setup and Timer BugsMay 03, 2024
- Networking the AIMay 03, 2024
- Fixing WheeliesMay 02, 2024
- Networking ObjectsApr 27, 2024
- Enhancing Game Tutorial Logic and UI LayoutApr 27, 2024
- Lobby Functionality for MultiplayerApr 26, 2024
- Aim Assisted Predictive AimingApr 26, 2024
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