Overcoming Personal Hurdles
BlazeRunners : Bullet Ballet » Devlog
Part 1: The Problem I found myself grappling not only with technical challenges but also with personal issues that threatened to slow our progress. As I worked to fix maps and integrate sound effects into our game’s menus, I was also dealing with unexpected personal issues. These problems have almost affected our timeline and pushed back the fixes to end-user experience.
Part 2: Problem Solution The root of the problem fell mostly into time. I was having problems balancing both the game’s development and my personal issues, however I managed to get what I had planned to implement.
Published by: Elizabeth Ham
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BlazeRunners : Bullet Ballet
Status | In development |
Author | Pixel Pulse Studio |
Genre | Racing, Shooter |
Tags | 3D, Multiplayer, Unity |
More posts
- New Feature and ImprovementsJul 02, 2024
- Progressing with Steam Integration and Lobby FunctionalityMay 03, 2024
- Network Ownership and Server TimerMay 03, 2024
- Tutorial UI Setup and Timer BugsMay 03, 2024
- Networking the AIMay 03, 2024
- Fixing WheeliesMay 02, 2024
- Networking ObjectsApr 27, 2024
- Enhancing Game Tutorial Logic and UI LayoutApr 27, 2024
- Lobby Functionality for MultiplayerApr 26, 2024
- Aim Assisted Predictive AimingApr 26, 2024