Predictive Aiming
When creating the aim assist system, something that I noticed when trying to hit an opponent with the items is the trajectory of the projectiles will only be shot towards the car’s previous position. So making the items actually hit the other racers would make the gameplay feel better rather than if a car just going in a straight line they might get hit. Adding the predictive tracking onto items will be kind of tricky.
The predictive aim can be done by checking if the car’s velocity and acceleration. Create a Vector3 for that and then make the item look at that direction. And if there is no cars are in the radius i will make the item face forward. When I have this done, I might need to make some weapon spread so that the items won’t always hit the cars and making the game not fun at all. That will tested when I finish the system.
-Anario Sanchez
Get BlazeRunners : Bullet Ballet
BlazeRunners : Bullet Ballet
Status | In development |
Author | Pixel Pulse Studio |
Genre | Racing, Shooter |
Tags | 3D, Multiplayer, Unity |
More posts
- New Feature and ImprovementsJul 02, 2024
- Progressing with Steam Integration and Lobby FunctionalityMay 03, 2024
- Network Ownership and Server TimerMay 03, 2024
- Tutorial UI Setup and Timer BugsMay 03, 2024
- Networking the AIMay 03, 2024
- Fixing WheeliesMay 02, 2024
- Networking ObjectsApr 27, 2024
- Enhancing Game Tutorial Logic and UI LayoutApr 27, 2024
- Lobby Functionality for MultiplayerApr 26, 2024
- Aim Assisted Predictive AimingApr 26, 2024
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