Wrong way issues


The issues that I ran into when testing the game was anytime that you would purposefully go backwards there would be no indicator showing you that you were going backwards. So I wanted to try and solve this by just making simple text/image showup when you are going backwards. There were plenty of ways of trying to solve this problem, and the current way that I tried to solve it is by using the existing checkpoint system.

I used the current checkpoint system that I implemented to get the current direction of the player and the front of the checkpoint that the player hits. I then used the sign of the front facing direction of the current checkpoint that the player hits, and if the player isn’t going infront of the checkpoint that means they are going backwards. Even though it is the most simplest solution, it can easily break if anyone places the checkpoint wrong, and I also chose this method because it seemed to be the most efficient and non resource consuming thing.

– Ryan Lugo

Get BlazeRunners: Bullet Ballet

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